Killing Floor 2 Realtime Reflections Making Game Pitch Black

Setting Up Map Audio Killing Floor 2 Killing Floor 2 Wiki

Setting Up Map Audio Killing Floor 2 Killing Floor 2 Wiki

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Prevent the all textures from going black.

Killing floor 2 realtime reflections making game pitch black.

Turning off realtime reflections drastically increases fps and reduces stuttering but it s definitely still there just not as noticeable. The map breaks by turning completely pitch black. This has nothing to do with performance and everything to do with the black boxes artifacts caused by the real time reflections. Real time reflections lens flares hud still needs some work.

Make sure you have vertical sync on. Gtx 760 4gb i5 4670k 8gb ram. Gainward geforce gt 430 1gb ddr3 128bit overclocked ram. But the problem maintains.

Alternatively do other servers with the same map break. Make sure if you have real time reflections on that motion blur is also set to either normal or high if you have one or the other off the black textures issue will occur. I can even switch it on and off midgame to recreate the issue. Rmb reduces convergence for better aiming disables hud good for taking screenshots or if the twitching hud annoys you update history new in red.

Off this video is unavailable. And upon joining a different server which is using the same map it still appears to be pitch black. It seems to be that realtime reflections are what cause the problem. Killing floor 2 is a game released by tripwire interactive a cooperative.

Specular reflections not fixed. I already tried playing in windowed mode verifying game integrity turning motion blur on again and disabling real time reflections. Make sure you have vertical sync on. Prevent the all textures from going black.

I normally play at 1440p ultra and never dip bellow 60 but i set the game to 4k for the sake of recording this. Killing floor 2 black screen sli. 1x4gb ddr3 1600mhz processor can work with 1333mhz max anyway. Intel pentium g870 2 cores 2 threads 3 10ghz gpu.

3440x1440 ultra realtime reflections. Sometimes i see the outlines of cars or other structures but only as a very thin line. Fiddled around with the settings but still stutters if you turn it down a bit. Make sure if you have real time reflections on that motion blur is also set to either normal or high if you have one or the other off the black textures issue will occur.

Do you use sli or have realtime reflections turned on. When i have sli turned on the hud is there but the rest of the screen is pitch black. Currently twitches during gameplay and not all elements set at same depth key functions.

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